![]() ![]() Most things ive seen talk about resizing sprites (which i feel would kind of make them not pixel perfect(not sure if that matters at this point)unless the tiles are resized as well? and i think my sprite is asymetrical so that kind of makes it not possible to resize) Same thing happens with a 3 rows and 4 collumns version* So i was wondering how exactly would i get this spritesheet (it has 6 frames because im trying to use a plugin to make a 6 frame walk cycle but ive also tried with the normal amount of frames (below*)) to work ingameĪs you can see it kind of gets all cut and is too small Ive made some sprites that are below the rpgmaker MV normal size (48x48) this one being 31x39 per cell (27x31 without the empty space(im unsure if i should leave empty space for future sprites who may take more space or just have each just be the size they need)) Hey this might be my first forum post ever and i know these questions have probably been asked a billion times but no matter where i look i get even more confused or the discussion just ends abruptly on some forum posts so i thought id make my own Tl dr how would i use this spritesheet (if possible) in an MV game and subsequently what would i do with the tiles to make them match the size of the sprites ![]()
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